If you can hit all three objectives, you unlock new art for the front, and then further transform the card into a foil variant, and add to it a trophy case that you can fill by using the card in a tournament-winning deck.īut wait! There's still more. This level of customization takes deckbuilding up a notch, essentially enabling the player to fine tune his or her deck to a very macro degree.Īlong with equipment, each card has a double back – a regular back like a normal card set, and then a "second" back that lists three achievements specific to that card (such as destroying a certain creature, or doing something a certain number of times). Some cards also have sockets which you can load specific spells or effects into to further enhance the card and perhaps augment your deck's overall strategy (for example, adding the ability for a creature to attack the turn it's summoned). As you do, new card mechanisms are unlocked, along with recipes for new faction-specific cards, and equipment.Įquipment? That's another new feature that essentially enables players to customize their cards with additional effects. These are game-themed groups that the player can build reputation with by questing and completing certain dungeons. Both use a unique interface to help convey the action, which will apparently take a slightly different approach to the regular 1:1 gameplay.Īnother interesting aspect of Hex is factions. ![]() ![]() The former are single player, whereas Raids are for up to three players. However, rather than simply presenting a series of duels, the quest mode is planned to be more sweeping and comprehensive, and also takes in dungeons and raids. In an interesting twist to the DCG genre, the developers of Hex are planning a comprehensive single-player mode where you take your decks into battle against AI enemies – in similar fashion to what Hearthstone does with Naxxramas, and Duels of the Planeswalkers does with its story mode. Leveling is done via classic MMO questing. Prince Talysen could be the lynchpin of a pretty powerful deck. Here's a sneak peek at a brand new legendary card from Hex' next expansion pack, Shattered Destiny. To that end, the game includes special class specific cards, equipment and charge powers. There are six classes and eight races to choose from, and the higher the character's level, the more interesting and powerful the spells that hero brings to the table, thus helping augment basic deck strategy with additional tricks and firepower. However, where Hex deviates from most other DCGs is that it enables you to choose a hero that you can subsequently level up and customize to suit your playstyle. So as of now, dual and single-color decks are the most reliable and efficient – as they generally tend to be in other games like this. So far, I've managed to make a four-colored deck that just about works, but at this early stage of the game's development, there aren't that many cards that enable players to construct tournament-effective four-color decks, and even three-color ones can be dicey. It's pretty straightforward stuff, and anyone who's played other digital or physical games of this ilk will feel very much at home, very quickly. Players can make decks using five different schools of magic, plus color-agnostic artifacts, and must then add appropriately-colored shards that provide the power to play said cards. The game ostensibly follows the genre staple of two champions dueling one another with preconstructed decks of cards, each summoning creatures and casting spells to destroy their opponent. They've put their experience to bear to create what seems like a quite traditional digital card game in terms of its basic mechanics, but one that actually goes far farther than any other DCG before it. ![]() The game is the brainchild of Cryptozoic, the team that also produces the physical World of Warcraft TCG. It's far more sophisticated than Hearthstone, and even gives Magic the Gathering a run for its money in terms of gameplay depth. I'm currently playing the latest round of Beta, and I'm hooked. Following a wildly successful Kickstarter campaign over the summer of last year, Hex has slowly, but surely been building momentum. The one that I'm watching very closely, however, is Hex: Shards of Fate. However, there are also a number of smaller ones that definitely shouldn't be overlooked, like the excellent Might and Magic: Duel of Champions, Pokémon DCG, and SolForge. The big two are obviously Magic the Gathering: Duels of the Planeswalkers, and Blizzard's seminal Hearthstone. Digital trading card games are becoming increasingly popular and common these days.
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